Super Mario Odyssey Impressions

It’s been seven years since the release of Super Mario Galaxy 2. In that seven years we haven’t gotten another large scale 3D Mario game, so super Mario Odyssey has a lot to live up to. Fortunately for us, It seems Odyssey will not only live up to, but exceed all expectations. As the title implies, Odyssey will take players on a globe-trotting adventure across various environments and challenges. The environments showcased appeared as diverse as they were exciting. As interesting as the various settings are, it was Cappy that stole the show for me. Cappy serves as Mario’s new hat and travel companion. Much like Luma in the galaxy series, Cappy comes with a slew of new mechanics that will make Odyssey a truly unique experience. You’d never imagine that there would be so many uses for throwing a hat. When you throw Cappy, you can have him hover in front of you for a time, so should you need an extra jump to cross a gap, throw Cappy and use him as a little extra bounce. Of course, along with his navigational abilities, Cappy can be used offensively. When thrown, Cappy has limited homing abilities so he can find enemies within his range, but things really get interesting. One of two things can happen when Cappy hits an enemy. The first is obvious. The enemy explodes into a poof of coins or other collectibles. The second possibility is much stranger. Upon Cappy making contact with an enemy, NPC or even certain inanimate objects, Mario can choose to possess whatever was hit. Possessing a bullet bill allows you to fly as they can. Possessing a power line turns you into electrcity for faster traversal. according to Kenta Motokura, the game’s creative director, theres a wide variety of subjects to possess and ways to use them. Even more exciting than the seemingly limitless possibilities that Super Mario Odyssey provides, is knowing that it’s currently slated for an October 2017 release. Between that and Mario Rabbids Kingdom Battle, fall 2017 is a good time to be a Switch owner.